'Tis the season, spooky season, and I am also one of PCG's RPG guys. Thus, scary RPGs to celebrate the Halloween spirit must be organized and expounded upon. In a genre that often delivers numbers-based power fantasies in no particular rush, it can be difficult to elicit fear from the player. So when that does happen, I am listening, learning, and taking notes.
I've organized the entries in escalating order of scariness, culminating in a game I want to try some day, but freaks me the hell out just by reputation alone.
10. Star Wars: Knights of the Old Republic 2 - The Sith Lords

Kotor 2 is one of my favorite games, and it delivers this overall grim, grimy, hopeless atmosphere like nothing else in Star Wars. Many RPGs consolidate their horror into one or two super-freaky parts, and The Sith Lords boasts a few memorable set pieces in this regard.
The academy on Korriban is particularly affecting for me: This ruined, haunted school where untold suffering took place in the relatively recent past. Seeing it in its gruesome prime in Kotor 1 only adds to the effect. You've seen what the beast can do, and now you're poking its corpse.
Shout out as well to the opening bit on Peragus, specifically the part where ghost ship Harbinger docks with the station. The whole sequence is a very fun and loving riff on System Shock, and I'll always remember this gnarly audio log that introduces one of the game's main antagonists.

9. System Shock 2

8. Dread Delusion

7. Felvidek
6. Fallout

Fallout is a series that has reinvented itself over and over again, but no other entry has quite matched the sense of desolation in the 1997 original. Even the most gore-slick, in-your-face edgy portions of Fallout 3 don't quite do it for me in the same way.
More than anything, I just think of the ethering, "nothing is scarier" sight of the Vault Dweller standing alone amid tiles of empty desert, the drone of Mark Morgan's ominous soundtrack your only company—assuming you're not just left in utter silence.
The incongruity of jolly old radio bops used to be a far smaller portion of the Fallout soundscape, with the music more dominated by stuff like "Vat of Goo" and "City of Lost Angels." As far as the visual experience goes, the yawning crater of The Glow remains one of the most quietly disturbing images I've ever seen in a game.
That's to say nothing of The Master. New Vegas' lineup of morally questionable faction leaders are some all-time great videogame antagonists, but they're not as unnerving as The Master. This twisted, gestalt creature gives me pause no matter how many times I two-shot it with a Turbo Plasma Rifle (or talk it into killing itself), and the simultaneous tragedy and inhumanity of its vision creeps me the hell out. And that unique FEV mummy death screen? Fuhgeddaboudit.

5. Undertale

4. Vampire: The Masquerade - Bloodlines
3. Lunacid

Lunacid's lonely, forgotten world calls to mind FromSoftware's best, but it's somehow even more cryptic and offputting than the work of that legendarily cryptic, offputting studio. There are plenty of particularly scary levels, for a start: The Accursed Tomb is an early winner, a pitch-dark labyrinth inhabited by faceless zombies, the top halves of their heads removed in a voluntary procedure meant to deliver enlightenment.
But the real freak shit lives in The Mausoleum, a semi-hidden zone patrolled by Death itself. The Grim Reaper will spawn and chase you down whenever you enter this area, lending a frantic urgency to any exploration. Things only get worse if you craft a turbo-hidden sword to kill this otherwise-unkillable foe.
Killing Death messes up your game. In exchange for its powerful scythe, nearly all friendly NPCs disappear, and you'll constantly be chased down by spectre enemies unique to this mode. The Death state can be reversed, but only with a ton of grinding.
This hidden mode, which always reminded me of the evil playthrough of Undertale or Nighttime Anor Londo in Dark Souls, is one of Lunacid's deepest layers of creepy weirdness. But the game is full of stuff like it, a constant process of uncovering new icebergs of lore and mechanics that made me feel like I never fully grasped what was going on.

2. Labyrinth of the Demon King
1. Skald: Against the Black Priory

Skald is one of my favorite RPGs of the decade, maybe all time at this point, and it works on so many levels. As former PCG editor Robin Valentine pointed out in his 2024 preview, there is nothing else like Skald's combo of high fantasy (not quite low fantasy, mid fantasy? That sounds like I'm saying it's "mid") with cosmic horror.
You play as a group of outsiders stumbling onto a Class 5 Cthulhu situation, and while it calls to mind Bloodborne with its portrayal of an outer god-worshipping society, things weren't always like this. Skald provides context, reminders of a world that hasn't gone mad, to elevate the sheer what the hell you're witnessing in the Outer Isles.
It's insane that a game with pixel art graphics can evoke so much dread, and Skald hits you with moments of cosmic revelation that crescendo in one of the most bonkers endings I've ever seen in an RPG, the sheer outer darkness of it all underscored by the lengths Skald goes to make you care about its world and characters. Demon King is more stressful and unpleasant moment-to-moment, but the contrasts of Skald, the rollercoaster ride of its story, owe a lot to how much of a classic-style CRPG it is.
Demon King is a really scary game with RPG elements, while Skald is all the more memorable and horrifying because it is an RPG. And that's why it gets the crown for me.
Too scary to even play: Fear & Hunger

Taking inspiration primarily from Berserk in the first game, Fear & Hunger is an unforgiving voyage to a dark, dark place, one where shocking sexual violence, mutilation, and utter negation of dignity and humanity are explored in lurid detail. There is no compromise with good taste. The fact that these games are allowed on Steam and not the far more tame Horses is just one of those funny things! I'd like both to be there, to be clear.
Fear & Hunger's low-fi JRPG graphics and anime-esque art create the slightest distance from its horrors. The games also, I think, justify their dizzying level of transgressiveness with nuanced storytelling and a uniquely hopeless fantasy world. Fear & Hunger is one of my favorite examples to point to for the value of transgressive art, particularly as it pertains to games.
I'm fascinated by this series. I've read about it, watched let's plays, and spoiled much of the plot. I'd still like to play both games some day—I own them on Steam—but the thought of immersing myself in so much misery and degradation for the duration of a full RPG, let alone two, makes me physically queasy. I'll get around to it eventually.
Honorable Mention: That one part in Fallout 3, and that other part in Fallout 4

The Dunwich Building and Dunwich Borers, respectively. Both twist Bethesda's engine until it screams to make shock flashbacks to before the Great War work, and I just love the deep pool of water with the freaky eye at the bottom in Borers. Stumbling onto these bad boys late at night for the first time, not knowing what to expect? That's Bethesda's capacity to surprise and delight at its best. The rest of these games just aren't that scary, but these moments deserve a shout.

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