For want of a better phrase, before it was released, I was firmly Team Starfield. A Bethesda RPG, in space? I’m in. And even when Bethesda said that seamless space-to-planet travel would be impossible, I didn’t care. I didn’t think it would be a big deal. But it does make a difference. All those loading screens break the rhythm of the gameplay. Moreover, they make Starfield’s ostensibly boundless universe feel broken up and staccato, essentially a series of large, patched-together rooms. Spacecraft, from the developer behind Wartales and Northgard, has seamless travel. It also has the mining and mass-production focus of Satisfactory. All told, if Bethesda’s could-have-been space opera let you down, this may be the ideal replacement.
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