In case you missed it, the biggest winner at The Game Awards 2025 dropped a free PS5 update to thank players. Clair Obscur: Expedition 33 practically swept the whole show, and now new and returning players can enjoy free content, including a new playable environment.
Clair Obscur: Expedition 33 free PS5 ‘Thank You’ update patch notes (version 1.500)
Complete patch notes for the “Thank You” update version 1.500 is as follows:
New Content
Verso’s Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover Located on the World Map, next to Lumière – Accessible from Act III Esquie’s Underwater ability is required! New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come! New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure New boss battles for late-game players to overcome in the Endless Tower – They are variations of iconic bosses from the main game, designed to be even more challenging Added new Luminas and Weapons Added the “Old Key” quest item to the final area of the game – Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthroughNew Features
Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu! Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment Added Abandon Battle option in the pause menu which can now be opened in battle Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120% Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs Added new filters for Pictos and Luminas and improved the UI Added input remapping for controllerBug Fixes
Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs(Note: this fix does not retroactively update existing save files.) Fixed inventory behaviour so that sort order now persists after closing the game menu Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ´, `) in Windows is blocked after launching the title Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character – As a result, it shouldn’t work when the character kills themself anymore Characters’ turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters’ Speed Fixed Boucharo giving +150% Critical chance instead of +50% Critical chance Fixed some Luminas giving unintended hidden +10% damage: Sweet Kill Teamwork Dead Energy II First Strike and others
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